Schlabo's Scripts

  HomeMobileWeb-StuffGraphicsCodingPublicationsExperienceContact    
 
Shadow in Augmented Reality Environments Mobile

Shadow in Augmented Reality Environments

Augmented Reality is a fascinating topic. While still being in development at many universities and companies around the world, it is already obvious that in the future this technology will be the foundation of many great and unique possibilities. Those will be integrated into every day's life and make many technologies more accessible and easier to use.

One of the biggest disadvantages of the current state of development of AR is certainly the artificial look of the computer-generated objects that are placed in real scenes. Most of the times it is possible to tell which objects are real and which have been added at the first glance. In some cases this will not be a problem, on the other hand there are many applications where everything should look of a piece.

Shadows are of significant importance for realistic perception. They allow a correct estimation of the placement of objects in vertical direction and of the distance to the camera. Furthermore, it defines the volume of the object. Overall shadows contain a big amount of additional information, which obviously lacks if shadows are missing. They play an important role in how realistic a scene looks \cite{measuringrealism}.

At the moment, different algorithms are developed to integrate shadow into Augmented Reality-scenes. One of those is examined in this paper and one of the main goals is to prove the importance of the shadows. Furthermore, the functionality of this algorithm is tested and shortcomings are pointed out. This paper will go more into the detail than the experiments done in an existing paper and will answer concrete, practical questions.

This will create a solid foundation for further development, as it is not wise to code without knowing what is important or put efforts in details that are not worth it.

Download the paper (PDF, 1,3MB)