Schlabo's Scripts

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S1 Coding

Schlabo 1

Schlabo 1 - Schlabo in Russia was the first large project I really finished. It's story is quite simple: Aliens are invading earth and you have to stop them by rolling over all of them and by shooting the bosses. This game was actually made for someone who got a 'new' 286 with monochrome graphics and he always wanted to get some games that run on his computer. So I decided to make Schlabo 1 (the nickname of this guy was Schlabo), at first I only wanted it to be a one-week-game but then the whole project got larger and larger and in the end it took me one year to finish it (and yes, it runs on a 286 with monochrome graphics!). After half a year I made a major update of it, I included an english version, fixed several bugs and implemented a few new features.

This game was made with QuickBasic 4.5, while developing I discovered that choosing this language was the biggest error I have made in this project. At the first look the game looks tiny and primitive, but in reality it has nearly 7000 lines of pure code. And that's not because I coded it so bad and inefficient, the latest version is highly optimized. To come back to the QuickBasic-problem I mentioned: This program was far too large for the programming language to handle, so I had to split it up into many different files and still I had lots of problems with the 64k-limit.

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A screenshot of one of the 30 levels. After each level the road gets smaller so that it's more difficult to keep Schlabo on the road.


One of the battles against a boss. You have to shoot him, but he tries to do the same with you...